And Apple Store store has 14 Days Return Policy!Īlso, Apple switching away from Intel Processors to its own is another Big Concern, because, eventually, all apps would have to be re-written, so that they can run natively, as opposed to Rosetta Emulation, which would slow them down! On other hand, since Macs, and iOS and iPad OS will be running on the same processors, maybe Finale for iPad could become a possibility? And, in that case, if it's better than Staff Pad, who would mind that? I wish it was possible to try all that workflow at the Apple Store! Obviously, the Pandemic doesn't help! Also App Store doesn't allow to Download Apps, as in 7-14-30 Days Demo, thus Staff Pad is a $89 + Tax Test. Will Finale and Staff Pad be ready for it, with the iCloud in between for XML Imports between iPad and Mac? My other concern is the Timing Of My Purchase - Mac OS 11, a.k.a. I've read many Reviews on Staff Pad for iPad at Apple Apps Store, and saw a lot criticism about the handwriting recognition! Of course that is a concern, because it's the Music Handwriting Entry that is a big attraction to me! At the same time, I saw that Staff Pad for iPad was named as One of The Top Ten Apps at WWDC 2020! It'd be great if anyone on here, or elsewhere on Finale Forum, already has first-hand experience with this product, StaffPad and Reader for iPad! I wonder which ''nuances" will or will not survive during such XML Export-Import round trips? I am going to watch that 27 min Video again, and try to think of any and all questions that might come up during that workflow! And vs., Export XML back to Staff Pad, if I need to make edits and additions on-the-go! Then Import XML into my Finale 26.3.1.643, that's running on my MacBook Pro 15’, Late 2017, macOS 10.15.4. This product looks amazing! I am considering buying the top model of iPad Pro, and Apple Pencil 2, so that I can use it for Music Handwriting Entry anywhere, including on-the-go. StaffPad and Reader for iPad collaborating with Finale, XML Imports etc. That said, as mentioned in #2, it would likely be nontrivial and until much more developed, would be a suboptimal program (even Office took a long time to really gain reasonably usability and functionality on iOS, as in several years). So I'm not entirely sure why, with proper resources, Finale couldn't be ported to iOS. Even Office works reasonably well on iOS. That said, Finale is honestly one of the only apps for which I really need my MacBook Pro (the others being Reason and a professional referencing program I use for work called Bookends).It would take a lot, I suspect, to get something on iOS that retains a reasonable amount of functionality. For starters, there are enough issues with Finale on the Mac that are longstanding and partly because Finale is a pretty complex program. I'm not sure how easily it would be to port it to iOS. It was only to view scores, had a ridiculously convoluted and unfriendly/unusable way to get Finale files into the app from the Mac side, and couldn't do anything really that I couldn't already do by viewing a score as a PDF. they did have a really lame version of Finale for the iPad many years ago.The gameplay, while varying slightly from game to game, falls in the historic action-adventure genre, with a heavy emphasis on stealth, combat and free-running.Īs of September 2022, the series has sold over 200 million copies. The series has made appearances on the following video game platforms: Amazon Luna, Android, Apple Macintosh, Google Stadia, iPad, iPhone, iPod Touch, Microsoft Windows, Nintendo DS, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, PlayStation Vita, Wii U, Windows Phone, Xbox 360, Xbox One, Xbox Series S and Xbox Series X. The entire franchise is developed primarily by Canadian studio Ubisoft Montreal and published by French video game company Ubisoft, with the exception of Assassin's Creed: Altaïr's Chroniclesand the mobile version of Assassin's Creed: Brotherhood, which were developed by Gameloft, Assassin's Creed Chroniclesby Climax Studios, Assassin's Creed: Syndicate and Assassin's Creed: Odyssey by Ubisoft Québec. Each of the main games have spawned novelizations, adapting and adding to the story of their respective game. The Assassin's Creed series is an award-winning video game series that currently consists of twelve main games, seventeen spin-off games, several short films and various transmedia projects.
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